Next Generation
e-Learning: Harnessing the power of Web 2.0 and Web 3.0
Vassil Alexandrov, University of Reading, UK
Content:
As the world begins to understand the Web 2.0
concept,
ideas on how to apply this platform are beginning to emerge.
Nevertheless, two
new approaches are also making progress on the educational technology
arena:
games and 3Di technology. They share one single characteristic: they
are
synchronic, but in everything else they are different. In game based
programming we use competition as motivator. Learning is the result of
competitive interaction. In Web 3.0’s 3D interactive technology (3Di)
the
motivation is real-life like interaction and learning is the result
visualization and collaboration. In such environments students
contribute their
own elements of learning using platforms that instead of managing
learning
provide value transfer of learning objects and orchestrate resources
for
learning. These approaches seem promising. Nevertheless there is one
big
caveat, one that is as old as gaming, 3D and interaction technology.
There is
evidence that the skills acquired in synthetic environments, such as
software
games and virtual worlds do not transfer to real-life. The purpose of
this
workshop is to review new approaches to education based on gamming, Web
3Di
technology and collaboration, this is what we call Web 3.0. The key
topics
are:
Contributions:
Vassil Alexandrov, MSc,
Nia Alexandrov, MSc,
David Johnson, MSc,
Nina Cherenkova, MSc,
Andrew Dunk, MSc,
Olga Boronenko,
MSc,
Nina Cherenkova, MSc,
Shafreen Sayyed,
MSc,