ICL2017 27-29 September 2017, Aquincum Hotel, Budapest, Hungary

27-29 September 2017, Budapest, Hungary

27-29 September 2017, Budapest, Hungary

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Today, electronic games are more than just pastimes – they are platforms through which we experience virtual situations, try out strategies, and develop respectively simulate new ideas. Game-Based Learning is set to grow rapidly in the near future. Its wide range of engineering applications include automotive, aerospace and systems engineering, medicine, banking, and management. In this context, applying games to education proves to be more and more a very promising concept to strengthen self-regulated personalized learning.

Thus, the special track Game-Based Learning within the ICL 2017 Conference, 27-29 September 2017, aims at discussing theoretical concepts and successful applications of game-based learning in the context of engineering education or further studies in this field.

Topics of Interest

  • game-based learning
  • gamification
  • games engineering
  • serious games
  • storytelling
  • development of non-technical skills / meta-cognitive skills
  • simulation
  • learning scenarios based on virtual worlds
  • project based learning – capstone projects
  • game-based learning arrangements
  • tools for developing game-based learning applications
  • experience reports

Important Dates

We kindly invite authors to submit their full papers for review by 22 May 2017 latest, following the submission guidelines at http://www.icl-conference.org/icl2017/paper_preparation.php.

Game-Based Learning – Program Committee Chair

  • Matthias C. Utesch, Chair for Information Systems, Technical University of Munich

Program Committee

  • Martin Cápay, Department of Informatics, Constantine the Philosopher University in Nitra
  • Klaus-Tycho Foerster, The Technical Faculty of IT and Design, Aalborg University
  • Susanne Heininger, Chair of Empirical Educational Research, TUM School of Education, Technical University of Munich
  • Klaus P. Jantke, Chief Scientific Officer, ADICOM Software GmbH
  • Bill Kapralos, Faculty of Business and Information Technology, University of Ontario Institute of Technology
  • Petros Lameras, Serious Games Research Group, School of Computing, Electronics and Mathematics, Coventry University
  • Marek Milosz, Faculty of Electrical Engineering and Computer Science, Lublin University of Technology
  • Hiu Fung Peter Ng, Department of Computing, The Hong Kong Polytechnic University
  • Filomena Soares, R&D Algoritmi Center, University of Minho
  • André Thomas, Department of Visualization, Texas A&M University
  • Thrasyvoulos Tsiatsos, Department of Informatics, Aristotle University of Thessaloniki
  • Heinz-Dietrich Wuttke, Department of Computer Science and Automation, Integrated Communication Systems Group, Ilmenau University of Technology

Important Dates

19 Apr 2017Submission of structured abstracts (full, short paper), Special Session Proposals
24 Apr 2017Invitation for complete paper submission (full, short papers)
22 May 2017Submission deadline for full and short papers, work in progress, special sessions’ papers, posters, workshops, tutorials
07 Jun 2017Notification of Acceptance
10 Jul 2017Author Registration Deadline & Camera-ready Due
27 Sep 2017Conference Opening


Carinthia Tech Institute
Villach, Austria
Phone: +43 (4242) 90500-2115
Mail: info@icl-conference.org

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